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- . . _ _____
- - -|- |- |_| -------------\ \------------------
- | ` ' ` `-- ________________\ · The ORB! · |
- | _______________ ____ \ / \___________ |
- | \ ____ \/\ \ _/ \/ ____ /\ |
- |rN!_ _ \ / / \___ _/\ _ \ / / \ |
- --____ \/ / \\ \_______ \/ / \\--
- \ \______// // \ \ \______// //
- \ \ \\ /\_____ \_ \\ /
- \_____ \ / \______ \ \ /
- _ \_____/ \_____/
- _ _ /_ _ _
- _/ // \ _\ \ _
- _\ \ \\ /_
- / /\ /\ \ ÷ brin× yoU 2-daY: ÷
- / //\\ //\\_ \_
- \_ / \\ // \ / KATAKiS [AGA/ECS] FiXED
- _ _// . \ / . \\_ _
- \ \ | / \ | / /
- ------\_\__// \\__/_/-------------------------------------------------
- | _ · · YUmm YumM! A new Quality fix bY ^Ste3l^... |
- --------\\ _ /---------------------------------------------------
- \_ ( _/
- \___/
- __
- -------\/-------------------------------------------
- ¡ !
- : Title : KATAKiS !
- ! Game-type : SHOOT 'EM UP | ----------------
- | Company : (c) 1988 RAiNBOW ARTS/FACTOR 5 :===! ÷[11.07.95]÷ |
- | Numer of dis× : ONE ! ----------------
- : HD-Installation : NO WAY |
- ! Protection : MFM REMOVED BY WHO/DEFJAM & RSI :
- : Fixed for : CHiPRAM>512KB & 68020+ [AGA&ECS] !
- ! __ |
- -----------------------------------------\/---------
- __
- -------------------------------------------------------\/---
- !KATAKiS (c) 1988 by Rainbow Arts (Infos abouT tHe FIX & Doc)|
- ------------------------------------------------------------
-
-
- ___ __ __ __ __ __ _
- /\__/\_/ /\ __ __ __ __ __ __ __ __ /\ \_/\__/\
- _/ / \_/_/ ___/\_/ /\__/\_:_/ /\/\ \_:_/\__/\ \_/\___ \_\_/ \ \__
- _/ \_/ \_/_/ / \_/ :_/ /\ \_: \_/ \ \_\_/ \_/ \_
- --------------------\_/--------\_/ \_/--------\_/---------------------
-
- ÷ ^Ste3l^ About his Fix ÷
-
-
- Orginally the crack used (to reduce memory) the "chipmem-mirror-image"
- on 512KB Amiga-machines.
- As this isn't found on machines with more than 512KB of chipmem,
- I had to patch the loading-routines.
- If you are using a normal A500 "NOTHING" will be patched,
- you will enjoy the normal DEFJAM & RSI crack.
- But on other Amigas a patch will be installed to fix this bug.
- A second bug was that if caches were used the loading routine crashed
- in a big "DDddrrRrrrr" of your diskdrive and nothing was loaded at all.
- So if you use an 68020+ processor, caches will be turned off automatically.
-
- One bug has to be claimed: when you have exited the trainer and the
- game intro gets loaded,it MIGHT happen that your amiga with chipmem >512KB
- crashes in a guru... (Configuration?) uhh you say what a lame fix, but
- this is caused by a jmp (aX) at $41C in the original game-loading-routine,
- which does not the same at every bootup, i couldn't solve this prob
- nevertheless i dissassembled the whole loading routines.
- I tried a guru-handler, to check for LINE_Fs, but this whould cause
- that the game wouldn't run anymore on an a4000, so if you got a guru,
- try to load again, or in very hard cases turn off the amiga for
- some seconds and boot then, this should fix your probs...
- (This is so at my config, after turning on computer and loading it runs!)
- Once the game-intro is running, the game will not crash, no way!
- (rem.: If a guru means !NOT! that the game doesn't work on your amiga!)
-
- Game was tested successfully on an a1200/Blizzard 1220/4mb fast/33mhz.
- Game didn't run on an a4000/68040/18mb fast/25mhz.
-
- ^Ste3l^
-
- ___ __ __ __ __ __ _
- /\__/\_/ /\ __ __ __ __ __ __ __ __ /\ \_/\__/\
- _/ / \_/_/ ___/\_/ /\__/\_:_/ /\/\ \_:_/\__/\ \_/\___ \_\_/ \ \__
- _/ \_/ \_/_/ / \_/ :_/ /\ \_: \_/ \ \_\_/ \_/ \_
- --------------------\_/--------\_/ \_/--------\_/---------------------
-
-
- ÷ OrigiNal KATAKiS DocumentatiOn ÷
- (=Bad English by Rachel Gauntlett=)
-
-
- How it all began...
- -------------------
-
- In another Universe beyond the imagination lies the planet Katakis,
- the most central planet in the tri-solar system, Torian.
- In the beginning the planet was a paradise for it's inhabitants.
- Intelligence on the planet was flourishing with much research taking place.
- At the beginning very simple genetic machines were developed.
- This form of industry grew, however, much faster than any body
- could previewsly have imagined. Simple constructions, which could do the
- hard work, were at first sufficient but then more complex machines began to
- interest the scientists... The machines became very specialised and
- ultimately very intelligent. The people of Katakis had put all their
- creative power into their new developments, but...
-
- What happened...
- ----------------
-
- ...but the machines developed into independent beings. They turned against
- their creators and began to devastate the Paradise.
- Disastrous natural catastrophes were brought about by them.
- The machines learnt how to increase and use their destructive powers.
- Forest were destroyed with gases, lakes & rivers were polluted
- with chemicals. Life on Katakis was unbearable. The despairing Katakians
- knew that there was only one way to end this rein of terror...
- use the atom bomb.
-
- The whole surface of the planet Katakis was destroyed by the bomb.
- Free life was now impossible, so a small group of survivors set up in
- an underground stronghold. Here they were protected from the deadly
- radiation - but they lived lifes of misery in eternal darkness. On the
- nuclear fires. They changed and mutated into totally grey life-forms,
- half machine, half organism. the agression of the machines was vented
- on the inhabits of Katakis. Systematically the whole planet was
- stripped of life. The machines built new machines, huge factories
- produced more advanced models.
-
- The Power of the Will
- ---------------------
-
- Even 10 years after the beginning of the machines revolt, Katakis is
- still a scene of permanent attack on life. Without rest, day in, day out
- - without certain end. The survivors tried to build machines, without
- independent intelligence, to beat the destructive lifeforms, but
- these always failed. The Katakians knew that the only hope was to
- set up a base at a safe distance from the planet. This had until now,
- however, not been achieved. All who tried to reach the center of
- the Machine-City failed.
-
- In one final try, the remaining Katakians put all their technical
- knowledge together to invent a space-glider that could be built very
- quickly.
-
- Will this space glider survive its mission?
- Will the weapons be enough?
- Will it succeed in penetrating the center of the ruling machines?
- Will the Katakians be free again?
-
-
- Loading:
- ¯¯¯¯¯¯¯¯
- Turn on your computer! (Get rid of any viruses)
- When the "Workbench" screen appears, insert the program disk into
- disk drive df0. The program will start automatically. You will be
- told by the programm when you should exchange disks.
- (HuaHHAA! NOT AT OUR VERSION)
-
- If you wish to save highscores, the data disk should not be write
- protected.
- Beginning of the Game.
- After loading the data you can choose the number of players with
- the joystick or display the highscore list. (Kewl, eh?)
-
-
- Extra Weapons:
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Scatter-Shot:
-
- .-----. Increases the fire-power of the player. Two, four or eight
- | O | projectiles will be shot. This is dependent on the number of
- | O O | symbols that have already been collected.
- `-----'
-
- Speed-Up:
-
- .-----. Increases the flying speed of the player. BEWARE: A Fighter
- | \ \ | that is flying to quickly can not be well navigated.
- | / / |
- `-----'
-
- Blitz-Shot:
-
- .-----. Special laser that is reflected off super-structures. It is
- |/¯\ | therefore a very strong weapon.
- | \_|
- `-----'
-
- Object-Seeker:
-
- .-----. An energy-ball that automatically attacks the strongest opponent.
- |/\ /|
- | \/ |
- `-----'
-
- Protection-Satelite:
-
- .------. Joint-energy-ball that protects the player from an attackin shot.
- | .--. | After one of these symbols has been collected, a joint-energy-ball
- | `--' | follows the player from underneath. When two have been collected
- `------' another follows the player from above.
-
- Power-Shot:
-
- .------. If the firebutton is pressed for a long time after the collection
- |.----.| of one of these symbols, an energy-beam will be shot. This is a very
- |`----'| effective weapon which temporarily blocks your normal shooting-
- `------' power. In addition these weapons cannot be used together with the
- R-Ball.
-
- R-Ball:
- .------. A Plasma-Ball that can dock onto the players ship. By pressing the
- | .-.- | fire button for a long time the ball can be shot away. However,
- | `-'- | direct collision with an opponent reduces the ammount of energy
- `------' and as a result opponents shots will not be absorbed. The R-Ball
- can not be used together with the Power-Shot.
-
-
- - THE END -
- typEd bY: Clairv0yant & ^Ste3l^
-
- /\
- / \
- / \/\
- _____/ \/\
- ____ \
- ____/\
- ____
- \/
-
-
- ÷ Some SpeciAl thanX must gO to: ÷
-
- Ramon!/HOS . ..aNd.. . Yop/DECENT
-
- foR theiR cOOl ascII-worX we used in thiS textFile!
-
-
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- /\__/\_/ /\ __ __ __ __ __ __ __ __ /\ \_/\__/\
- _/ / \_/_/ ___/\_/ /\__/\_:_/ /\/\ \_:_/\__/\ \_/\___ \_\_/ \ \__
- _/ \_/ \_/_/ / \_/ :_/ /\ \_: \_/ \ \_\_/ \_/ \_
- --------------------\_/--------\_/ \_/--------\_/---------------------